CEO and co-founder at Stripo and Yespo. Dmytro is an entrepreneur with over 25 years of experience in software development, including 15 years in email marketing. He’s an expert in email marketing automation and a certified specialist in lead management and email messaging by Meclabs. Given how valuable modern emails can be, Dmytro focuses on helping marketers create these emails quickly and without coding.
Email Gamification in E-commerce: Strategies and Best Practices
Dmytro Kudrenko
Stripo
Recap:
At Balkan eCommerce Summit 2026, Dmytro Kudrenko delivered an engaging and highly practical presentation exploring how gamification inside email marketing can significantly improve customer engagement, interaction rates, and conversion performance in eCommerce.
The session focused on:
- what gamification actually means,
- how interactive email experiences work,
- why gamified emails outperform static campaigns,
- and how brands can use game mechanics to increase customer participation and retention.
Using examples from eCommerce, SaaS, loyalty systems, and consumer applications, the presentation demonstrated how interactive experiences inside emails can transform traditional newsletters into much more engaging customer touchpoints.
Gamification Is Not About Building Video Games
Dmytro opened the session by clarifying a common misconception:
gamification is not about turning marketing into video games.
Instead, gamification means:
using game-like mechanics inside non-game experiences.
The goal is simple:
to motivate people to participate, interact, and engage more actively.
Examples of gamification already exist everywhere in daily life:
- airline loyalty miles,
- Starbucks reward stamps,
- fitness app achievements,
- learning apps like Duolingo,
- cashback systems,
- badges,
- rankings,
- and reward-based challenges.
Most people already interact with gamification every day – they simply may not consciously recognize it as such.
Why Gamification Works
According to Dmytro, gamification works because it activates:
- curiosity,
- reward anticipation,
- interaction,
- competition,
- and emotional engagement.
Instead of passively reading an email, users actively participate.
This changes customer behavior significantly.
Rather than simply receiving:
- a discount code
or - a static promotion,
customers perform an action to unlock the reward.
That interaction creates:
- higher attention,
- stronger emotional involvement,
- and better memory retention.
Interactive Email Changes Customer Behavior
A major focus of the presentation was the difference between:
- traditional static emails
and - interactive gamified emails.
Traditional email campaigns are typically:
- informational,
- promotional,
- and passive.
Gamified emails, however, encourage users to:
- click,
- scratch,
- spin,
- answer,
- solve,
- discover,
- or compete.
This transforms email from:
a communication channel
into
an interactive experience.
According to Dmytro, this increased interaction often leads to:
- significantly higher engagement,
- stronger conversion rates,
- and better campaign performance.
Scratch Cards & Random Rewards
One of the most successful examples presented during the session was the “scratch card” mechanic.
Inside the email itself, users can:
- scratch an area,
- click a hidden section,
- or reveal a reward interactively.
The experience creates:
- anticipation,
- curiosity,
- and emotional involvement.
Even when the reward itself is relatively small, the interaction makes the promotion feel more exciting and memorable.
The randomness element also increases engagement because users feel they are “winning” something rather than simply receiving a standard discount.
Luck & Chance Mechanics Perform Extremely Well
Dmytro explained that one of the most effective gamification categories for eCommerce is:
luck and chance.
Examples include:
- Spin-the-wheel promotions
- Fortune wheels
- Dice rolls
- Gift boxes
- Slot-machine mechanics
- Randomized rewards
These systems work particularly well because they combine:
- entertainment,
- uncertainty,
- and reward psychology.
Customers are often much more willing to participate in a promotional activity when there is an element of chance involved.
Importantly, the rewards themselves do not always need to be expensive.
Even lower-value prizes can generate strong engagement when presented through interactive mechanics.
Educational Gamification
Another category discussed was educational gamification.
This includes:
- quizzes,
- polls,
- feedback systems,
- and interactive knowledge tests.
Traditionally, users needed to leave the email and complete forms externally.
Interactive email technology now allows brands to place these experiences directly inside the email itself.
This reduces friction and significantly increases participation.
Educational gamification can help brands:
- collect customer insights,
- improve engagement,
- teach product knowledge,
- and create stronger interaction with the brand.
Puzzles, Challenges & Discovery Experiences
The presentation also explored gamification through:
- puzzles,
- mini challenges,
- discovery experiences,
- and interactive exploration.
Examples included:
- finding hidden objects,
- connecting puzzle elements,
- solving simple challenges,
- or interacting with products visually.
The purpose is not necessarily difficulty.
In fact, Dmytro emphasized that challenges should remain:
- simple,
- fast,
- and enjoyable.
The real goal is customer engagement and attention.
Gamification Encourages Discovery
One particularly effective technique discussed was:
interactive product discovery.
Instead of presenting products passively in a catalog layout, brands can create:
- clickable experiences,
- hidden surprises,
- reveal mechanics,
- or interactive product exploration.
This increases customer attention and time spent interacting with the email.
According to the presentation, discovery-based mechanics help customers engage more deeply with promotional content and product offers.
Creative & Emotional Engagement
Gamification is not always focused directly on sales.
Some campaigns can focus primarily on:
- creativity,
- emotional engagement,
- or entertainment.
Dmytro shared an example from the SaaS industry where customers received a Christmas email allowing them to:
- draw holiday cards,
- create custom images,
- and send personalized content.
The campaign generated:
- thousands of customer-created images,
- strong emotional interaction,
- social sharing,
- and additional contact acquisition through forwards and referrals.
The results demonstrated that gamification can also strengthen:
- brand affinity,
- emotional connection,
- and community engagement.
Competition & Performance Mechanics
Competitive mechanics were another important category discussed during the session.
These include:
- leaderboards,
- performance comparisons,
- retry challenges,
- rankings,
- and achievement systems.
For example:
customers could play an Easter-themed mini-game and receive messages such as:
“You performed better than 90% of participants.”
This taps into:
- competitiveness,
- achievement psychology,
- and repeat interaction behavior.
Customers spend more time engaging with the brand because they become emotionally invested in the activity.
Gamified Emails Deliver Strong Results
One of the strongest points in the presentation was the performance data behind gamification.
According to Dmytro:
gamified emails can outperform traditional static campaigns dramatically.
Reported results included:
- up to 5x better performance compared to standard emails
- in some cases even 10x ROI improvements
These gains were observed across:
- eCommerce,
- SaaS,
- and other digital businesses.
The main reason is that gamified emails:
- capture more attention,
- increase interaction,
- improve memorability,
- and create stronger emotional engagement.
Why Gamification Is Still Not Widely Used
Despite the strong performance potential, gamified emails are still relatively rare.
The main reason:
they are difficult to create.
Interactive email experiences often require:
- advanced HTML coding,
- interactive logic,
- compatibility testing,
- and significant development effort.
For many brands, the production cost and complexity historically outweighed the benefits.
This is where tools like Stripo aim to simplify the process by allowing marketers to create interactive emails without requiring deep technical knowledge.
Gamification Is Becoming More Accessible
Dmytro explained that one of the major goals of modern email tools is:
reducing the technical barrier to gamification.
Businesses increasingly want:
- faster implementation,
- reusable mechanics,
- scalable templates,
- and lower development costs.
As email technology evolves, interactive experiences are becoming easier to deploy at scale.
This opens opportunities for more brands to:
- experiment with gamification,
- increase engagement,
- and differentiate themselves inside crowded inboxes.
Gamification Is About Motivation
Throughout the presentation, Dmytro repeatedly emphasized that gamification is fundamentally about:
motivation.
Customers participate because:
- they are curious,
- they enjoy interaction,
- they want rewards,
- they seek entertainment,
- or they enjoy competition.
The game itself is often simple.
The real value comes from:
making users actively engage with the brand instead of passively consuming content.
Key Takeaways from the Session
The presentation delivered several practical insights for eCommerce and email marketing teams:
- Gamification means applying game mechanics to non-game experiences
- Interactive emails create significantly stronger engagement than static campaigns
- Luck, rewards, curiosity, and discovery are powerful motivators
- Gamified emails can dramatically improve ROI and interaction rates
- Educational quizzes and polls can increase participation and customer insight collection
- Gamification can strengthen both conversions and emotional brand connection
- Simplicity is often more effective than complexity
- Technical barriers have historically limited adoption, but modern tools are making gamification more accessible
Perhaps the strongest message from the session was that email marketing does not have to remain passive and predictable.
By transforming emails into interactive experiences, brands can make communication:
more memorable,
more engaging,
and significantly more effective.

